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Sony to end PlayStation disc sales by 2028, sparking gamer backlash

This general view shows the logo for Japanese company Sony outside the company's headquarters building in central Tokyo on November 27, 2024. (AFP Photo)
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This general view shows the logo for Japanese company Sony outside the company's headquarters building in central Tokyo on November 27, 2024. (AFP Photo)
August 28, 2026 01:44 PM GMT+03:00

Sony's announcement at Germany's Gamescom trade show that it will discontinue disc sales starting in 2028 has left some video game fans stunned, prompting calls for a boycott.

British developer Chris Bastin, 34, said that the decision was a poor one, calling it the end of an era he wished were not coming to pass. While Sony's announcement in early July to stop releasing games on discs came as a bombshell for gamers, the economics of the industry meant the decision was long in the making, Joost van Dreunen, a professor at New York University's Stern School of Business, stated.

"Digital distribution has been a replacement very much of physical carriers for the last 10 years," he said, with online stores replacing the discs once associated with the Xbox and PlayStation or the cartridges for some of Nintendo's consoles.

"Retail usually historically costs 20% to 30% of total margin on the sale of a single disc," Dreunen said, as stores take a cut of any sale. "By distributing it digitally through their own network and their own servers, they save a huge amount of margin."

Digital downloads accounted for nearly 82% of game sales on the PS4 and PS5 at the start of 2026, Sony said in late July. The Japanese giant helped popularize console discs in the 1990s after launching its first PlayStation.

Gamers play the "Valor Mortis" video game at the Indie game area during the Gamescom video games trade fair on the fair grounds in Cologne, western Germany, on August 27, 2026. (AFP Photo)
Gamers play the "Valor Mortis" video game at the Indie game area during the Gamescom video games trade fair on the fair grounds in Cologne, western Germany, on August 27, 2026. (AFP Photo)

Nostalgia and resale value at risk

The shift has caused uproar among some who fear that losing access to a physical copy makes gamers dependent on the goodwill of service providers, who may or may not maintain players' digital accounts into the future.

"They don't go digital to pass on savings to the consumer," Clemens Istel, a spokesman calling for the boycott, noted. "They go digital to make more profit. And there is zero indication that the customer will benefit from this."

In its 2025 report, French industry gaming group SELL found that while physical sales had fallen to 11% of the country's market, big titles like "EA Sports FC 26" and "Assassin's Creed Shadows" nevertheless sold hundreds of thousands of physical copies.

Thomas Bachellerie, who used to manage a games shop in Lyon, warned that second-hand sales sometimes made up almost a third of stores' turnover, a problem since digital games "cannot be resold or lent."

For some, simple nostalgia plays a role. "I have the 'Oblivion Collector's Edition' that I bought when I was a teenager, early teenager," Australian civil servant Scott Whiting stated at the fair, referring to the critically acclaimed fourth installment in the best-selling "The Elder Scrolls" role-playing franchise.

"I still, I've moved 10 times since I bought it and I still carry that case around," he said. "It still means something to me," he added. "There's emotional value in it, sentimental value, and I still look at games that I bought 20 years ago."

Gamers play retro video games at the Gamescom video games trade fair on the fair grounds in Cologne, western Germany, on August 27, 2026. (AFP Photo)
Gamers play retro video games at the Gamescom video games trade fair on the fair grounds in Cologne, western Germany, on August 27, 2026. (AFP Photo)

Legal challenges emerge over digital ownership

Due for release on Nov. 19, the highly anticipated "Grand Theft Auto VI" has also drawn criticism because its physical game box contains only a download code. "That's a very bad sign," Bachellerie said. "GTA is a game that is supposed to keep us going for 10 years. For a shop, there is almost no point in selling it anymore."

But whatever some gamers might think, Geoffray Brunaux, a lawyer specializing in digital law, told AFP that holders of a physical game did not own it any more than those with a digital copy.

"Whether it is physical or digital, you never actually own the game," he said. Gamers buy licenses to play the game, licenses that can be withdrawn.

Consumer movements have sought to stop publishers pulling the plug on games they decide are no longer worth keeping online. In January, the European Commission took receipt of the "Stop Destroying Videogames" petition, signed by almost 1.3 million people, after high-profile instances of games being switched off.

But anti-trust law can come in handy for gamers, Brunaux said. The Dutch Stichting Massaschade and Consument consumer group is suing Sony for forcing PlayStation owners to buy from the PlayStation Store, alleging monopolistic practices that drive up the price of digital goods.

August 28, 2026 01:44 PM GMT+03:00
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